Chapter Four Sample: Inside the Skyrunner
Chewy and I need to talk a little more about presenting Chapter Four, so a full set of excerpts might have to wait for tomorrow. But in the meantime I thought I’d present Saori Kumi’s answer to the question of what’s in the interior of Dr. Andonuts’s Skyrunner. (My answer: one copy of Won’t Get Fooled Again on casette, lots of airbags.)
Without another thought, Jeff climbed into the unfamiliar Sky Runner machine. His heart was racing, but for now, he sat down in the cockpit and began studying the controls.
He pressed the POWER button and a display screen popped up in front of him.
[Please input command.]
The armrests on his seat flapped open, and from under his hands appeared something that looked a lot like a Super Nintendo controller.
[Use the D-Pad to select option. Press A to confirm. Press B to cancel. Press X or Y for options. Press L and R buttons together to open HELP screen.]
Jeff made his way through the menu and found the option “Prepare for departure.” He pressed A.
Don’t get me wrong—I love the D-Pad, and I’ll always be a 2D gamer at heart. But controlling a spaceship with it, F-Zero aside, seems like a lot to ask, even of a boy genius. If EarthBound had ended up on the Nintendo64, or perhaps the Virtual Boy, he might not have had such a rough landing.
More later, of course. Thanks for reading.

Thank *you* for posting. Woohoo!
I dunno if there’s more to the Sky Runner in the book, but couldn’t the Super NES controller just be a way of navigating the menu, while the Sky Runner navigates via auto-pilot? I always figured the beacon it sends out was part of some auto-pilot function.
Thank you SOOO much for taking on this project! Got get ‘em!